|Language:||English, Portuguese, Arabic|
|ePub File Size:||24.40 MB|
|PDF File Size:||13.54 MB|
|Distribution:||Free* [*Registration needed]|
No, this was a programming model built from the ground up for a new breed of touch-centric, immersive apps that could compete with those emerging on various mobile platforms.
It would be designed from the app developer's point of view, rather than the system's, so that key features would take only a few lines of code to implement rather than hundreds or thousands. It would also enable direct native app development in multiple programming languages. This meant that new operating system capabilities would surface to those developers without having to wait for an update to some intermediate framework.
It also meant that developers who had experience in any one of those language choices would find a natural home when writing apps for Windows 8. This was very exciting news to me because the last time that Microsoft did anything significant to the Windows programming model was in the early s with a technology called the Component Object Model COM , which is exactly what allowed the Win32 API to explode as it did. Ironically, it was my role at that time to introduce COM to the developer community, which I did through two editions of Inside OLE Microsoft Press, and and seemingly endless travel to speak at conferences and visit partner companies.
History, indeed, does tend to repeat itself, for here I am again! Notepad was the text editor of choice, we built and ran apps on the command line by using abstruse Powershell scripts that required us to manually type out ungodly hash strings, we had no documentation other than oft-incomplete functional specifications, and we basically had no debugger to speak of other than the tried and true window.
You can imagine how we celebrated when we got anything to work at all! By the spring of , when I was giving many training sessions to people inside Microsoft on building apps for Windows 8, the process was becoming far more enjoyable and exceedingly more productive. Indeed, while it took us some weeks in late to get even Hello World to show up on the screen, by the fall of we were working with partner companies who pulled together complete Store-ready apps in roughly the same amount of time.
As we've seen—thankfully fulfilling our expectations—it's possible to build a great app in a matter of weeks. Our primary focus will be on applying these web technologies within the Windows 8 platform, where there are unique considerations, and not on exploring the details of those web technologies themselves.
For the most part, then, I'm assuming that you're already at least somewhat conversant with these standards. We will cover some of the more salient areas like the CSS grid, which is central to app layout, but otherwise I trust that you're capable of finding appropriate references for most everything else.
I'm also assuming that your interest in Windows 8 has at least two basic motivations. One, you probably want to come up to speed as quickly as you can, perhaps to carve out a foothold in the Windows Store sooner rather than later. Toward that end, I've front-loaded the early chapters with the most important aspects of app development along with "Quickstart" sections to give you immediate experience with the tools, the API, and some core platform features.
On the other hand, you probably also want to make the best app you can, one that performs really well and that takes advantage of the full extent of the platform.
Toward this end, I've also endeavored to make this book comprehensive, helping you at least be aware of what's possible and where optimizations can be made.
Note, though, that the Store itself is discussed in Chapter Many insights have come from working directly with real-world developers on their real-world apps.
As part of the Windows Ecosystem team, myself and my teammates have been on the front lines bringing those first apps to the Windows Store. This has involved writing bits of code for those apps and investigating bugs, along with conducting design, code, and performance reviews with members of the Windows engineering team. As such, one of my goals with this book is to make that deep understanding available to many more developers, including you!
Post a Comment. Pages Home core java thread java 8 array coding string sql books j2ee oop collections data structure interview certification.
All your navigation and links within the site are present.
Links to external pages also work normally. How to create an eBook with eWriter Use for interactive documentation and eBooks on Windows devices eWriter "books" can be viewed on any Windows device, even on old and outdated versions of Windows. They support direct contextual references from your applications to display specific pages and to scroll to anchors on your pages.
Unlike a normal website, repeated calls to an eWriter book will all open in the same window. This makes them ideal for local documentation of Windows programs: You get a single help file containing everything, context help support and full control over the entire appearance of the documentation, plus support for video, HTML5 and all the other features supported by modern browsers.This includes localizing it into a number of different languages by the time we reach the end.
Pay Me… Or Else! It includes chapters on the box model, layout, tables, color, typography, and transitions, and does include interactive examples. On the Visual Studio site, by the way, be sure to filter on Windows Store apps as the gallery covers all Microsoft platforms.
One, you probably want to come up to speed as quickly as you can, perhaps to carve out a foothold in the Windows Store sooner rather than later.